Hearts Of Iron 510/5/2020
Theres under no circumstances going to be an unforeseen and deadly AI empire taking up because it extended out of control while you were taking care of factors on the some other part of the world.Press query mark to learn the relaxation of the keyboard shortcuts Log in indication up Consumer account menus 22 Too Soon But.This may sound controversial but: I in fact would including an also more strategic, macro, politics game that can make you perform like a country leader and less microing fights or babysitting thé AI (esp.HoI4). Ideally, if the AI has been perfect or capable, Id like to be presented battle programs and make slight changes to them before providing the go forward or I could pull up a broad war plan and allow the AI generals deal with the war rather of me microing divisions.
I would say nearly all of the micróing in the battle aspect would be delegating the battle council, getting generals, acquiring their dedication, dismissingreassigning them if theyre fails too very much or becoming too effective (like Stalin did to Zhukov). As for the country leading element, more options and mechanics to securesolidify power, earn elections, earn over assistance of demographics and courses, convince the people to support the war effort, and simply more national politics so you feel like a countrys dictator, president, ruler, or whatever. Id also adore if they got a powerful frontline program like in Metal Division instead of the limited grid based provinces.That indicates isle invasions for example would make more sense as invading makes would develop a beachhead and gradually broaden its area because right today in HoI4 and prior games, you either get over the island or you dont have any presence on it, which indicates an foe fleet that comes attacking can eliminate your entire invasion fast while its attacking the enemy, also if state your energies are earning the isle battle. Your concepts 22 comments talk about save hide record 76 Upvoted This twine is archived New feedback cannot become posted and votes cannot be throw Sort by best level 1 41 factors 2 decades ago But if l cant micro thé battles, how have always been I supposed to roleplay as Hitler degree 2 Initial Poster 22 points 2 yrs ago Yeah, good point. It would be interesting if you could cause rubbing with your generaIs because of yóur micromanaging while some other generals may possess a Yes Man characteristic Continue this twine level 1 23 factors 2 decades ago A multi-threaded engine. Ill atart considering about hoi5 when hoi4 demonstrates the video game is formally incapable to model certain systems. ![]() I perform like your suggestions, they noise like they would create a excellent video game, but I believe that the development required for this kind of great growth would get yrs to full. Maybe enhancements in both thé ai and administration and human interaction (esp right now that we have OoB techniques) will assist, along with a more interactive preparation phase mechanics where it seems like even more engagement than simply painting an arrow on the map (even something as easy as identifying offensives to end up being displayed on the map for taste ala hoi3 would help a lot for me) permitting for more nuanced offensives and functions (or defense in depth or scorched planet defensive campaigns which presently arent a factor it seems like) which once again would become even more like hoi3, which Im cautious to say as I sense there had been a lot of backlash tó how convoluted mánaging and playing hoi3 was, but best now a lot of primary systems feel like the participant is usually a passive obsérver of them. I kind of miss the hoi3 ánd hoi2 in particular research systems as nicely. Having your countries have actual specializations that you got to deal with with and possibly put a great deal of function into retooling (trying to create aircraft companies as Germany) or just receiving and going with your advantages (bulk attack doctrine as Soviéts in hoi2) was a really fun dynamic that feels entirely eliminated, and simply having the technology groups like the Skoda Functions, or Messerschmit ór the Stalingrad Tractór Works as silly as it is usually pumped a great deal of flavour into the game for me, which will be something I sense HOI4 can be lacking mainly because nicely - flavour. ![]() I really skip how much direct handle you experienced over your land pushes in HoI3 whát with the Battle Adviser AI constantly schiffling your models locations. Ideally id Also like to have scientistsEngineers you designated to tasks like they perform with factories to creation. One design for each plane, cruise ship, infantry kind, and when you give rent a unit, their insignias are usually replaced with the nation that they are lend leased to. But i would adore to have more device versions for each tank, airplane and vessel. Banging sliders guy degree 1 5 points 2 yrs ago My desire sport its a grand strategie but when a huge battle arrives like in kiev you instantly zoom lens in a very first person present shooter till the battle ends, I would spend anything for that level 2 Remark erased by consumer 2 years ago Even more than 1 child Continue this thread degree 1 2 points 2 yrs ago Even more scenarios, much better optimization, better economics and national politics. Hearts Of Iron 5 Update A Bf109Provisional buildings(Barricades,trenches, etc) Even more comandos More vehicle alternatives(Or a upgrade system from actual variations, like, idk, update a Bf109 H2 to a K4) Much better images, obviously(I like actual images btw) Change the Clausewitz engine, its extremely old Various battle levels like a naval attack instances an that things, like the landing, coastal advance, handle of the region Larger time series with more implications Elections More equipment Various kind of troops, like lmg brigadés, sniper brigades án that stuff Explained recon tasks Much better frontline and programs More difficult enviorement. Its not really micro extensive as HoI3 but at least in HoI3 you acquired full control or you could allow the AI consider control of your models, which had been pretty helpful like in large promotions i.e. ![]() Attempting to create a WW2 sandbox grand strategy is definitely a pointless endeavor. You have got to create everything revolve aróund the two factións, and one óf them, Allies, desires to end up being massively crowded out. Thats simply not really a type of setting up where a sandbox type of gameplay can flourish. Its constantly a fight against the odds for the Axis, or mashing victory for the Allies.
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